Family Game Rules

Yahtzee rules

Yahtzee is a dice game for 1 or more players. On your turn you roll 5 dice up to 3 times, trying for sets and straights. Then you score the roll in 1 of 13 boxes. Each box can be used only once, so every turn means choosing which box to fill and which to save.

A Yahtzee: five dice showing the same number, worth 50.
Players
1 or more. Everyone keeps their own score.
Ages
8 and up
You need
5 dice, a score sheet for each player and a pencil
Each turn
Roll the 5 dice up to 3 times, then fill in 1 box on your score sheet
Goal
Score the highest total across your 13 boxes
Game ends
After 13 turns each, when every box is filled
Playing time
About 30 minutes with 2 to 4 players

Yahtzee is a trademark of Hasbro, Inc. This site is not affiliated with or endorsed by Hasbro.

Quick start

  1. Give every player a score sheet. Each player rolls all 5 dice, and the highest total takes the first turn. Turns then pass to the left.
  2. On your turn, roll all 5 dice. Keep the ones you like and roll the rest again. You get up to 3 rolls, and you can stop early.
  3. Write a score in 1 empty box. The 6 upper boxes count only the dice of one number. Most of the 7 lower boxes score sets and straights.
  4. You must fill a box every turn. When your dice fit none of your empty boxes, enter 0 in one of them. Each box is filled only once.
  5. A Yahtzee is 5 dice of one number, worth 50 in the Yahtzee box. After that, each later Yahtzee earns a 100-point bonus, and the Joker rules say which box it fills.
  6. After 13 turns each, add up your boxes. Add 35 if your upper boxes total 63 or more. The highest grand total wins.

Rule sheet and score sheet

Print the whole game on one page, and a score sheet made for Yahtzee. Both are free PDFs for Letter paper.

Download the rule sheet

PDF, 1 page. The whole game on one page.

Download the score sheet

PDF, 1 page. Laid out for Yahtzee.

Setup

1 or more players, each with their own score sheet. Notes on playing alone and with partners are further down.

You need: 5 standard six-sided dice, shared by all the players.

  • Each player also needs a score sheet and something to write with.
  • The boxed game comes with a cup for shaking the dice. Rolling by hand works as well.
  1. Give each player a score sheet and a pencil. A sheet has 13 boxes: 6 in the upper section and 7 in the lower section.
  2. Put the 5 dice in the middle of the table. Everyone uses the same dice.
  3. Decide who goes first. Each player rolls all 5 dice, and the highest total starts. Turns then pass to the left.

The 5 dice

Shared by all the players

The start of every turn: all 5 dice, waiting to be rolled.
  • One edition of the official rules has the players roll 1 die to see who starts.
  • The rules do not cover a tied starting roll. The tied players can roll again.

How to play

A turn has two parts. You roll the dice, up to 3 times. Then you fill in 1 box on your score sheet.

  1. Roll all 5 dice

    Start your turn by rolling all 5 dice. Set aside any dice you want to keep. If the roll is already what you want, you can stop and score it.

    • Dice you set aside are called keepers.
  2. Roll again, up to 3 rolls in all

    You may roll twice more. On each of those rolls, pick up any or all of the dice and roll them again. That includes dice you kept earlier in the turn. You can stop after any roll. After the third roll you must score.

    • You can change your plan between rolls and roll dice you were saving.
  3. Fill in 1 box

    End your turn by writing a score in 1 empty box of your choice. The dice must fit the box to score there. Each box is filled only once, so a game is 13 turns for every player.

    • A roll often fits more than one box. 4-4-4-4-2 can score 18 in 4 of a Kind, 3 of a Kind or Chance, 16 in Fours, or 2 in Twos.
    • You may take a lower score than the dice allow, to keep a better box open for later.
  4. Enter a zero when nothing fits

    You must fill a box on every turn. If your dice fit none of your empty boxes, write 0 in any one of them. You may also take a 0 on purpose, to save a box your dice do fit.

    • A 0 uses that box up for the rest of the game.
    • A 0 in the Yahtzee box means no 100-point Yahtzee bonus for the rest of the game.
  5. Score the upper section

    The upper boxes are Aces, Twos, Threes, Fours, Fives and Sixes. In each, add up only the dice showing that number. Three 5s score 15 in Fives. A total of 63 or more across the 6 boxes earns a 35-point bonus.

    • Aces are the 1s.
    • Three of every number adds up to exactly 63. Any mix that reaches 63 earns the bonus, so four 6s can make up for only two 5s.
  6. Score the lower section

    In the lower section, 3 of a Kind, 4 of a Kind and Chance score the total of all 5 dice. Full House scores 25, Small Straight 30, Large Straight 40 and Yahtzee 50. The score table shows the dice each box needs.

    • A small straight is 4 dice in sequence: 1-2-3-4, 2-3-4-5 or 3-4-5-6. The fifth die can be anything.
    • A large straight is all 5 dice in sequence: 1-2-3-4-5 or 2-3-4-5-6.
    • A full house is 3 dice of one number and 2 of another. Five of a kind is not a full house, except as a Joker in the next step.
    • 3 of a Kind and 4 of a Kind count every die, including the ones that do not match.
    • Chance takes any roll. It is the place for a turn that fits nothing else.

    3 of a Kind

    Scores 21, the total of all 5 dice

    4 of a Kind

    Scores 18, the total of all 5 dice

    Full House

    Scores 25

    Small Straight

    Scores 30

    Large Straight

    Scores 40

    Yahtzee

    Scores 50

    Chance

    Scores 18, the total of all 5 dice

    One roll that fits each lower box, with its score.
  7. Score an extra Yahtzee

    A Yahtzee rolled after your Yahtzee box is filled follows the Joker rules. If that box holds 50, you also earn a 100-point bonus. Score the roll in the upper box for its number. If that is filled, use any empty lower box. If those are filled too, enter 0 in an empty upper box.

    • If your Yahtzee box holds a 0, there is no bonus. You still fill a box by the Joker rules.
    • In the upper box, the roll scores the total of the 5 dice.
    • In a lower box, the roll scores as if it fit: 25 in Full House, 30 in Small Straight, 40 in Large Straight, and the total of the 5 dice in 3 of a Kind, 4 of a Kind or Chance.
    • The bonus is yours even when the roll itself has to be entered as a 0.
    • There is no limit on bonuses. Mark each one on your sheet as you earn it.
    • Editions of the official rules differ on the lower boxes. One sends the roll to 3 of a Kind or 4 of a Kind before any other lower box. The variants section has the details.
    • If your Yahtzee box is still empty, the Joker rules do not apply. Score the roll like any other, usually as 50 in the Yahtzee box.

    Fours is empty

    Score 20 in Fours

    Fours is filled

    Pick any empty lower box, such as Large Straight for 40

    Fours and every lower box are filled

    Enter 0 in an empty upper box

    Five 4s, rolled when the Yahtzee box is already filled. Where the roll goes depends on which boxes are left.
  8. Add up at the end

    The game ends when every player has filled all 13 boxes. Add your 6 upper boxes, plus the 35-point bonus if they total 63 or more. Add your 7 lower boxes, plus 100 for each Yahtzee bonus. The two sections together make your grand total.

Example: 1 turn, 3 rolls

Your first roll is 6, 6, 3, 4, 1. You keep the two 6s, thinking of the Sixes box, and roll the other 3 dice. They come up 3, 4 and 5. Now 3-4-5-6 is a small straight, worth 30, so you change your plan. With 1 roll left, you keep 3-4-5-6 and roll the spare 6, hoping for a 2 to make a large straight. That 6 was a die you had kept, and rolling it again is allowed. It comes up 1. The 4 dice in sequence are untouched, so you write 30 in Small Straight.

First roll

Keep the two 6s

Going into the second roll

3 dice are rolled again

After the second roll

3-4-5-6 is a small straight

Going into the third roll

One of the kept 6s is rolled again

Final dice

Scored as 30 in Small Straight

One turn from first roll to final dice. A question mark is a die about to be rolled again.

Scoring

You fill 1 box each turn and add everything up at the end. The upper section has 6 boxes and the lower section has 7. Two bonuses can be added on top.

Upper section
BoxWhat you scoreExample
Aces1 for each die showing 11-1-1-4-6 scores 3
Twos2 for each die showing 22-2-2-3-5 scores 6
Threes3 for each die showing 33-3-3-1-6 scores 9
Fours4 for each die showing 44-4-4-2-5 scores 12
Fives5 for each die showing 55-5-5-1-2 scores 15
Sixes6 for each die showing 66-6-6-3-4 scores 18
Lower section
BoxWhat you needScore
3 of a KindAt least 3 dice showing the same numberTotal of all 5 dice
4 of a KindAt least 4 dice showing the same numberTotal of all 5 dice
Full House3 dice of one number and 2 of another25
Small Straight4 dice in sequence, such as 2-3-4-530
Large Straight5 dice in sequence: 1-2-3-4-5 or 2-3-4-5-640
YahtzeeAll 5 dice showing the same number50
ChanceAny 5 diceTotal of all 5 dice
Bonuses
BonusHow you earn itScore
Upper section bonusYour 6 upper boxes total 63 or more35
Yahtzee bonusYou roll a Yahtzee when your Yahtzee box already holds 50100 each time
A later Yahtzee under the Joker rules
WhenWhere the roll goesScore
The upper box for its number is emptyThat upper boxTotal of all 5 dice
That upper box is filled3 of a Kind, 4 of a Kind or ChanceTotal of all 5 dice
That upper box is filledFull House25
That upper box is filledSmall Straight30
That upper box is filledLarge Straight40
That upper box and every lower box are filledAny empty upper box0
  • The 6 examples in the upper table are three of each number. Together they score 63, the total the bonus needs.
  • When the upper box for a later Yahtzee is already filled, you choose which empty lower box takes the roll.
  • The 13 boxes and the upper bonus can add up to 375 at most. A Yahtzee on every turn adds 12 bonuses of 100, for a highest possible score of 1,575.

The player with the highest grand total wins. The official rules do not say how to break a tie.

Each player keeps their own score sheet, also called a score card, and writes 1 score at the end of every turn. Mark each Yahtzee bonus when you earn it, so none is missed in the adding up.

A worked example: adding up a finished sheet

This sheet is full after 13 turns. The 6 upper boxes total 65, so the 35-point bonus is earned and the upper section comes to 100. The 7 lower boxes total 190, and 1 Yahtzee bonus lifts the lower section to 290. Upper and lower together give a grand total of 390.

What happenedPoints
Aces: two 1s2
Twos: three 2s6
Threes: three 3s9
Fours: five 4s, a second Yahtzee placed here by the Joker rules20
Fives: two 5s10
Sixes: three 6s18
Upper section bonus: the 6 boxes total 65, which is 63 or more35
3 of a Kind: 5-5-5-6-324
4 of a Kind: a 0, taken on a turn when the dice fit no empty box0
Full House: 2-2-6-6-625
Small Straight: 1-2-3-4-430
Large Straight: 2-3-4-5-640
Yahtzee: five 1s, the first Yahtzee of the game50
Chance: 6-5-4-4-221
Yahtzee bonus: 1 bonus, for the five 4s100
Grand total390

Scorekeeper

A 13-box card for each player. It adds the 35-point upper bonus at 63 or more and 100 for each Yahtzee bonus, then shows the grand total. It works in this browser, keeps the game if the page reloads, and needs no account.

Other ways to play

Yahtzee for 1 player

Yahtzee can be played alone. Play the usual 13 turns on one score sheet and try to beat your own best grand total. The 13 boxes and the upper bonus can add up to 375 at most, and Yahtzee bonuses come on top of that.

Yahtzee with partners

Some editions of the official rules let two or more teams of partners play. Partners write their scores in the same column of the score sheet, and every other rule stays the same. The rules do not say how partners share the rolling, so settle that before you start.

House rules and other versions

Free choice for a later Yahtzee
A simpler version lets you put a later Yahtzee in any empty box you like. It still counts as a Joker only when the upper box for its number is already filled. If that box is empty, the roll scores 0 in Full House or either straight box.
3 of a Kind and 4 of a Kind first
One edition of the official rules ranks the lower boxes for a later Yahtzee. When the upper box for its number is filled, the roll goes in 3 of a Kind or 4 of a Kind. Only when both of those are filled can it go in Chance or another lower box, scoring as normal for that box, such as 25 in Full House.
Yahtzee as a full house
Some households score any five of a kind as a full house for 25, whatever else is on the sheet. The official rules ask for 3 dice of one number and 2 of another, and allow a Yahtzee in Full House only as a Joker.
One die to see who starts
One edition of the official rules has the players roll 1 die to see who starts, in place of all 5.
A series of games
Play up to 6 games and add each player’s grand totals together. The highest total over all the games wins the series.

Rule questions

How many dice do you use in Yahtzee?

5. Every player uses the same 5 dice. You roll all 5 on the first roll of your turn. On later rolls you choose how many of them to roll again.

How many rolls do you get on a turn?

Up to 3. You can stop after the first or second roll if you like your dice. After the third roll you must fill in a box, with a score or a 0.

Can you roll dice again after setting them aside?

Yes. On your second and third rolls you can roll any or all of the 5 dice, including ones you kept earlier in the turn. Nothing is locked until you write down a score.

When do you have to enter a zero?

When your dice fit none of your empty boxes. You must fill a box every turn, so you write 0 in an empty box of your choice. You can also take a 0 by choice, to keep a better box open for a later turn.

Do you get the 35-point bonus with exactly 63?

Yes. The bonus is for 63 or more in the upper section, and three of every number adds up to exactly 63. One edition of the official rules words it as over 63. The same sheet says three of each number earns the bonus, and that is exactly 63.

Does a Yahtzee count as a full house?

Only as a Joker. A full house is 3 dice of one number and 2 of another, so five of a kind does not fit the box. Under the Joker rules it scores 25 in Full House once your Yahtzee box is filled and the upper box for that number is filled too. Some households count it anyway, so agree before you play.

What happens when you roll a second Yahtzee?

If your Yahtzee box is still empty, you can score the roll there for 50. If it holds 50, you earn a 100-point bonus. Once that box is filled, with 50 or 0, the Joker rules place the roll: the upper box for its number if that is empty, otherwise any empty lower box. If those are full too, enter 0 in an empty upper box.

Do you get the Yahtzee bonus if you put a zero in the Yahtzee box?

No. The 100-point bonus is only for a Yahtzee rolled after you have scored 50 in the Yahtzee box. With a 0 there, a later Yahtzee earns no bonus. You still place it by the Joker rules, so it can score 25, 30 or 40 in Full House or a straight box once the upper box for its number is filled.

Does a small straight need four dice in a row?

Yes. A small straight is 4 dice in sequence: 1-2-3-4, 2-3-4-5 or 3-4-5-6. The fifth die can be anything. A large straight needs all 5 dice in sequence, which means 1-2-3-4-5 or 2-3-4-5-6.

Do you count all five dice for 3 of a Kind and 4 of a Kind?

Yes. Both boxes score the total of all 5 dice, including the dice that do not match. 5-5-5-6-3 scores 24 in 3 of a Kind. Only the upper boxes count the matching dice alone.

How many turns are in a game of Yahtzee?

13 for each player. Every turn fills 1 of the 13 boxes on your sheet, with a score or a 0. The game ends when all the boxes are full.

What happens if there is a tie?

The official rules do not say. They name the highest grand total as the winner and stop there. Tied players can share the win or play one more game to settle it. Agree on which before you start.

Words used in Yahtzee

Score card
Another name for the score sheet. Each player fills in its 13 boxes over the game.
Upper section
The 6 boxes named Aces, Twos, Threes, Fours, Fives and Sixes. Each counts only the dice showing its number.
Lower section
The 7 boxes named 3 of a Kind, 4 of a Kind, Full House, Small Straight, Large Straight, Yahtzee and Chance.
Aces
The 1s. The Aces box scores 1 point for each die showing 1.
Keepers
Dice you set aside between rolls. You can still roll them again later in the same turn.
3 of a Kind and 4 of a Kind
At least 3 dice, or at least 4 dice, showing the same number. Both boxes score the total of all 5 dice.
Full house
3 dice of one number and 2 of another, such as 5-5-5-2-2. It scores 25.
Small straight
4 dice in sequence, such as 3-4-5-6. It scores 30.
Large straight
All 5 dice in sequence, 1-2-3-4-5 or 2-3-4-5-6. It scores 40.
Yahtzee
5 dice showing the same number. It scores 50 in the Yahtzee box.
Chance
A box that takes any roll and scores the total of all 5 dice.
Upper section bonus
35 points for scoring 63 or more in the upper section.
Yahtzee bonus
100 points for each Yahtzee you roll after scoring 50 in the Yahtzee box.
Bonus chips
Counters that come with some sets. You take one for each Yahtzee bonus, and each is worth 100 points.
Joker
A later Yahtzee used in a lower box as if it fit: 25 in Full House, 30 in Small Straight, 40 in Large Straight. The Joker rules say which box it must go in.
Grand total
Your upper section total plus your lower section total, with both kinds of bonus included.

What you need

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Checked against

These rules are written in our own words from Hasbro and checked against Winning Moves Games. Sources last checked on October 11, 2026.

  1. First source: Hasbro, Yahtzee instructions, 2012 edition (item 00950), copy hosted by the Buffalo and Erie County Public Library. 5 dice, up to 3 rolls, stopping early, re-rolling kept dice, the 13 boxes and their scores, entering a zero, the 100-point Yahtzee bonus, 13 rounds and the winner. Also its own order for placing a later Yahtzee and its one-die starting roll, both listed as variants.
  2. Second source: Winning Moves Games, Yahtzee Rules, Classic Yahtzee edition, 2022, published with Hasbro’s permission. The older wording of the rules: the starting roll with all 5 dice, clockwise play, 63 or more for the upper bonus, the Yahtzee used as a Joker, bonus chips worth 100, partners, solitaire play, a series of up to 6 games and the 375 maximum.
Other sources we used (3)
Where the sources differ (12)
TopicHasbroWinning Moves GamesThis page
Upper section bonus: exactly 63Says the bonus is for scoring over 63. Its own tip says rolling 3 of each number reaches the bonus, and that adds up to exactly 63.63 points or more.63 or more, which the 2022 Vintage Bookshelf sheet also gives. A rule question covers exactly 63.
Where a later Yahtzee goesThe matching upper box. If that is full, 3 of a Kind or 4 of a Kind. If those are full too, Chance or any other lower box at its normal score. The word Joker is not used.The matching upper box if it is open. Otherwise the Yahtzee is a Joker in any open lower box. If every lower box is full, a zero in an upper box of the player’s choice.Follows the second source. The 2022 Vintage Bookshelf sheet and Wikipedia’s account of the 1996 instructions give the same order. The 2012 order is listed as a variant and mentioned in the step.
A later Yahtzee with no box left for itNot stated.Enter a zero in an open upper box. The bonus chip is still earned.Enter 0 in an empty upper box and keep the bonus.
Who goes firstRoll a die to see who starts.Each player rolls all 5 dice, and the highest total starts.All 5 dice, highest total. The one-die roll is listed as a variant and in the setup notes.
Re-rolling dice you keptSays so for the third roll.Any or all dice may be picked up and rolled again. Kept dice are not mentioned.Any or all dice on both later rolls, kept dice included, as the 2022 Vintage Bookshelf sheet says outright.
Taking a zeroA zero must be entered when there is no score to enter.A score in a box that fits, or a zero in a box of the player’s choice.A zero is required when nothing fits and allowed by choice, which the 2022 Vintage Bookshelf sheet says outright.
Full houseAny 3 of a kind and any pair.Gives the 25 points. The dice it needs did not come through in the text of the copy.3 dice of one number and 2 of another, the wording of the 2022 Vintage Bookshelf sheet. Five of a kind fits only as a Joker.
Number of players and agesThe header of the copy is scrambled. Hasbro’s instructions page for the current edition says ages 8 and up and 2 or more players.Any number, alone or in a group, with partners as an option. No age is given.1 or more players, ages 8 and up. The 2022 Vintage Bookshelf sheet prints both.
Recording a Yahtzee bonusPut an X in the bonus box on the score card.Take a bonus chip worth 100 points and write the points in at the end of the game.Mark each bonus on the sheet as it is earned. Bonus chips are explained under the game’s words.
More than one gameNot mentioned.Up to 6 games, with the highest total over all the games winning.One game. The series is listed as a variant.
TiesNot stated.Not stated.Says the official rules do not cover ties, as Wikipedia also reports, and offers two ways to settle one.
When the Yahtzee bonus is earned100 bonus points for an extra Yahtzee, unless the Yahtzee box holds a zero. It does not say outright that a 50 is needed.Its bonus-chip sentence names only a second Yahtzee, earned if the first was scored in the Yahtzee box. Its placement rule covers second and subsequent Yahtzees.A bonus for every Yahtzee rolled once the Yahtzee box holds 50, as the 2022 Vintage Bookshelf sheet and Wikipedia put it. The three wordings come out the same in ordinary play.
What on this page is our own
  • The playing time of about 30 minutes is our estimate.
  • The example turn, the finished sheet in the scoring example and the sample rolls in the steps, tables, diagrams and answers are our own, with our own arithmetic.
  • Rolling again after a tied starting roll, and sharing the win or playing another game after a tied final score, are our suggestions. The official rules cover neither tie.
  • The upper limit of 8 players in the page data is our own cap for sorting games by player count. The official sheets set no limit, and the page text says 1 or more. No best player count is given because no source names one.
  • The note that a Yahtzee rolled while the Yahtzee box is still empty is scored like any other roll rests on the Joker rules applying only once that box is filled.
  • The remark that the dice can be rolled by hand and the notes under What you need describe equipment and products. They are not rules. The score sheet and scorekeeper are our own design.
  • The advice to agree on something before play, such as how partners share the rolling, is ours.
  • That solo play uses the normal rules is our reading. One sheet says only that the game may be played solitaire.
  • Where the dice sit and how they are passed from player to player is table practice, not a rule from the sheets.
  • The pieces pictured at the top of the page are our own example.

Spotted a mistake? Email contact@familygamerules.com and we'll check it against the sources.